IDynamicTextInputHandler.cs
1 using System; 2 3 namespace Ryujinx.HLE.UI 4 { 5 public interface IDynamicTextInputHandler : IDisposable 6 { 7 event DynamicTextChangedHandler TextChangedEvent; 8 event KeyPressedHandler KeyPressedEvent; 9 event KeyReleasedHandler KeyReleasedEvent; 10 11 bool TextProcessingEnabled { get; set; } 12 13 void SetText(string text, int cursorBegin); 14 void SetText(string text, int cursorBegin, int cursorEnd); 15 } 16 }