SDL2Mouse.cs
1 using Ryujinx.Common.Configuration.Hid; 2 using Ryujinx.Input; 3 using System; 4 using System.Drawing; 5 using System.Numerics; 6 7 namespace Ryujinx.Headless.SDL2 8 { 9 class SDL2Mouse : IMouse 10 { 11 private SDL2MouseDriver _driver; 12 13 public GamepadFeaturesFlag Features => throw new NotImplementedException(); 14 15 public string Id => "0"; 16 17 public string Name => "SDL2Mouse"; 18 19 public bool IsConnected => true; 20 21 public bool[] Buttons => _driver.PressedButtons; 22 23 Size IMouse.ClientSize => _driver.GetClientSize(); 24 25 public SDL2Mouse(SDL2MouseDriver driver) 26 { 27 _driver = driver; 28 } 29 30 public Vector2 GetPosition() 31 { 32 return _driver.CurrentPosition; 33 } 34 35 public Vector2 GetScroll() 36 { 37 return _driver.Scroll; 38 } 39 40 public GamepadStateSnapshot GetMappedStateSnapshot() 41 { 42 throw new NotImplementedException(); 43 } 44 45 public Vector3 GetMotionData(MotionInputId inputId) 46 { 47 throw new NotImplementedException(); 48 } 49 50 public GamepadStateSnapshot GetStateSnapshot() 51 { 52 throw new NotImplementedException(); 53 } 54 55 public (float, float) GetStick(StickInputId inputId) 56 { 57 throw new NotImplementedException(); 58 } 59 60 public bool IsButtonPressed(MouseButton button) 61 { 62 return _driver.IsButtonPressed(button); 63 } 64 65 public bool IsPressed(GamepadButtonInputId inputId) 66 { 67 throw new NotImplementedException(); 68 } 69 70 public void Rumble(float lowFrequency, float highFrequency, uint durationMs) 71 { 72 throw new NotImplementedException(); 73 } 74 75 public void SetConfiguration(InputConfig configuration) 76 { 77 throw new NotImplementedException(); 78 } 79 80 public void SetTriggerThreshold(float triggerThreshold) 81 { 82 throw new NotImplementedException(); 83 } 84 85 public void Dispose() 86 { 87 _driver = null; 88 } 89 } 90 }