StatusUpdatedEventArgs.cs
1 using System; 2 3 namespace Ryujinx.Headless.SDL2 4 { 5 class StatusUpdatedEventArgs : EventArgs 6 { 7 public bool VSyncEnabled; 8 public string DockedMode; 9 public string AspectRatio; 10 public string GameStatus; 11 public string FifoStatus; 12 public string GpuName; 13 14 public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) 15 { 16 VSyncEnabled = vSyncEnabled; 17 DockedMode = dockedMode; 18 AspectRatio = aspectRatio; 19 GameStatus = gameStatus; 20 FifoStatus = fifoStatus; 21 GpuName = gpuName; 22 } 23 } 24 }