GamepadFeaturesFlag.cs
1 using System; 2 3 namespace Ryujinx.Input 4 { 5 /// <summary> 6 /// Represent features supported by a <see cref="IGamepad"/>. 7 /// </summary> 8 [Flags] 9 public enum GamepadFeaturesFlag 10 { 11 /// <summary> 12 /// No features are supported 13 /// </summary> 14 None, 15 16 /// <summary> 17 /// Rumble 18 /// </summary> 19 /// <remarks>Also named haptic</remarks> 20 Rumble, 21 22 /// <summary> 23 /// Motion 24 /// <remarks>Also named sixaxis</remarks> 25 /// </summary> 26 Motion, 27 } 28 }