MotionInputId.cs
1 namespace Ryujinx.Input 2 { 3 /// <summary> 4 /// Represent a motion sensor on a gamepad. 5 /// </summary> 6 public enum MotionInputId : byte 7 { 8 /// <summary> 9 /// Invalid. 10 /// </summary> 11 Invalid, 12 13 /// <summary> 14 /// Accelerometer. 15 /// </summary> 16 /// <remarks>Values are in m/s^2</remarks> 17 Accelerometer, 18 19 /// <summary> 20 /// Gyroscope. 21 /// </summary> 22 /// <remarks>Values are in degrees</remarks> 23 Gyroscope, 24 } 25 }