/ src / Ryujinx.Input / MotionInputId.cs
MotionInputId.cs
 1  namespace Ryujinx.Input
 2  {
 3      /// <summary>
 4      /// Represent a motion sensor on a gamepad.
 5      /// </summary>
 6      public enum MotionInputId : byte
 7      {
 8          /// <summary>
 9          /// Invalid.
10          /// </summary>
11          Invalid,
12  
13          /// <summary>
14          /// Accelerometer.
15          /// </summary>
16          /// <remarks>Values are in m/s^2</remarks>
17          Accelerometer,
18  
19          /// <summary>
20          /// Gyroscope.
21          /// </summary>
22          /// <remarks>Values are in degrees</remarks>
23          Gyroscope,
24      }
25  }