StickInputId.cs
1 namespace Ryujinx.Input 2 { 3 /// <summary> 4 /// Represent a joystick from a gamepad. 5 /// </summary> 6 public enum StickInputId : byte 7 { 8 Unbound, 9 Left, 10 Right, 11 12 Count, 13 } 14 }
1 namespace Ryujinx.Input 2 { 3 /// <summary> 4 /// Represent a joystick from a gamepad. 5 /// </summary> 6 public enum StickInputId : byte 7 { 8 Unbound, 9 Left, 10 Right, 11 12 Count, 13 } 14 }