texture.cpp
1 // Copyright 2019 Citra Emulator Project 2 // Licensed under GPLv2 or any later version 3 // Refer to the license.txt file included. 4 5 #include <algorithm> 6 #include "common/assert.h" 7 #include "common/texture.h" 8 9 namespace Common { 10 11 void FlipRGBA8Texture(std::span<u8> tex, u32 width, u32 height) { 12 ASSERT(tex.size() == width * height * 4); 13 const u32 line_size = width * 4; 14 for (u32 line = 0; line < height / 2; line++) { 15 const u32 offset_1 = line * line_size; 16 const u32 offset_2 = (height - line - 1) * line_size; 17 // Swap lines 18 std::swap_ranges(tex.begin() + offset_1, tex.begin() + offset_1 + line_size, 19 tex.begin() + offset_2); 20 } 21 } 22 23 } // namespace Common