/ src / core / 3ds.h
3ds.h
 1  // Copyright 2017 Citra Emulator Project
 2  // Licensed under GPLv2 or any later version
 3  // Refer to the license.txt file included.
 4  
 5  #pragma once
 6  
 7  namespace Core {
 8  
 9  // 3DS Video Constants
10  // -------------------
11  
12  // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
13  // framebuffers in video memory are stored in column-major order and rendered sideways, causing
14  // the widths and heights of the framebuffers read by the LCD to be switched compared to the
15  // heights and widths of the screens listed here.
16  constexpr int kScreenTopWidth = 400;     ///< 3DS top screen width
17  constexpr int kScreenTopHeight = 240;    ///< 3DS top screen height
18  constexpr int kScreenBottomWidth = 320;  ///< 3DS bottom screen width
19  constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
20  
21  } // namespace Core