/ src / leveldb / db / leveldbutil.cc
leveldbutil.cc
 1  // Copyright (c) 2012 The LevelDB Authors. All rights reserved.
 2  // Use of this source code is governed by a BSD-style license that can be
 3  // found in the LICENSE file. See the AUTHORS file for names of contributors.
 4  
 5  #include <stdio.h>
 6  
 7  #include "leveldb/dumpfile.h"
 8  #include "leveldb/env.h"
 9  #include "leveldb/status.h"
10  
11  namespace leveldb {
12  namespace {
13  
14  class StdoutPrinter : public WritableFile {
15   public:
16    Status Append(const Slice& data) override {
17      fwrite(data.data(), 1, data.size(), stdout);
18      return Status::OK();
19    }
20    Status Close() override { return Status::OK(); }
21    Status Flush() override { return Status::OK(); }
22    Status Sync() override { return Status::OK(); }
23    std::string GetName() const override { return "[stdout]"; }
24  };
25  
26  bool HandleDumpCommand(Env* env, char** files, int num) {
27    StdoutPrinter printer;
28    bool ok = true;
29    for (int i = 0; i < num; i++) {
30      Status s = DumpFile(env, files[i], &printer);
31      if (!s.ok()) {
32        fprintf(stderr, "%s\n", s.ToString().c_str());
33        ok = false;
34      }
35    }
36    return ok;
37  }
38  
39  }  // namespace
40  }  // namespace leveldb
41  
42  static void Usage() {
43    fprintf(stderr,
44            "Usage: leveldbutil command...\n"
45            "   dump files...         -- dump contents of specified files\n");
46  }
47  
48  int main(int argc, char** argv) {
49    leveldb::Env* env = leveldb::Env::Default();
50    bool ok = true;
51    if (argc < 2) {
52      Usage();
53      ok = false;
54    } else {
55      std::string command = argv[1];
56      if (command == "dump") {
57        ok = leveldb::HandleDumpCommand(env, argv + 2, argc - 2);
58      } else {
59        Usage();
60        ok = false;
61      }
62    }
63    return (ok ? 0 : 1);
64  }