/ src / leveldb / include / leveldb / options.h
options.h
  1  // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2  // Use of this source code is governed by a BSD-style license that can be
  3  // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4  
  5  #ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
  6  #define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
  7  
  8  #include <stddef.h>
  9  
 10  #include "leveldb/export.h"
 11  
 12  namespace leveldb {
 13  
 14  class Cache;
 15  class Comparator;
 16  class Env;
 17  class FilterPolicy;
 18  class Logger;
 19  class Snapshot;
 20  
 21  // DB contents are stored in a set of blocks, each of which holds a
 22  // sequence of key,value pairs.  Each block may be compressed before
 23  // being stored in a file.  The following enum describes which
 24  // compression method (if any) is used to compress a block.
 25  enum CompressionType {
 26    // NOTE: do not change the values of existing entries, as these are
 27    // part of the persistent format on disk.
 28    kNoCompression = 0x0,
 29    kSnappyCompression = 0x1
 30  };
 31  
 32  // Options to control the behavior of a database (passed to DB::Open)
 33  struct LEVELDB_EXPORT Options {
 34    // Create an Options object with default values for all fields.
 35    Options();
 36  
 37    // -------------------
 38    // Parameters that affect behavior
 39  
 40    // Comparator used to define the order of keys in the table.
 41    // Default: a comparator that uses lexicographic byte-wise ordering
 42    //
 43    // REQUIRES: The client must ensure that the comparator supplied
 44    // here has the same name and orders keys *exactly* the same as the
 45    // comparator provided to previous open calls on the same DB.
 46    const Comparator* comparator;
 47  
 48    // If true, the database will be created if it is missing.
 49    bool create_if_missing = false;
 50  
 51    // If true, an error is raised if the database already exists.
 52    bool error_if_exists = false;
 53  
 54    // If true, the implementation will do aggressive checking of the
 55    // data it is processing and will stop early if it detects any
 56    // errors.  This may have unforeseen ramifications: for example, a
 57    // corruption of one DB entry may cause a large number of entries to
 58    // become unreadable or for the entire DB to become unopenable.
 59    bool paranoid_checks = false;
 60  
 61    // Use the specified object to interact with the environment,
 62    // e.g. to read/write files, schedule background work, etc.
 63    // Default: Env::Default()
 64    Env* env;
 65  
 66    // Any internal progress/error information generated by the db will
 67    // be written to info_log if it is non-null, or to a file stored
 68    // in the same directory as the DB contents if info_log is null.
 69    Logger* info_log = nullptr;
 70  
 71    // -------------------
 72    // Parameters that affect performance
 73  
 74    // Amount of data to build up in memory (backed by an unsorted log
 75    // on disk) before converting to a sorted on-disk file.
 76    //
 77    // Larger values increase performance, especially during bulk loads.
 78    // Up to two write buffers may be held in memory at the same time,
 79    // so you may wish to adjust this parameter to control memory usage.
 80    // Also, a larger write buffer will result in a longer recovery time
 81    // the next time the database is opened.
 82    size_t write_buffer_size = 4 * 1024 * 1024;
 83  
 84    // Number of open files that can be used by the DB.  You may need to
 85    // increase this if your database has a large working set (budget
 86    // one open file per 2MB of working set).
 87    int max_open_files = 1000;
 88  
 89    // Control over blocks (user data is stored in a set of blocks, and
 90    // a block is the unit of reading from disk).
 91  
 92    // If non-null, use the specified cache for blocks.
 93    // If null, leveldb will automatically create and use an 8MB internal cache.
 94    Cache* block_cache = nullptr;
 95  
 96    // Approximate size of user data packed per block.  Note that the
 97    // block size specified here corresponds to uncompressed data.  The
 98    // actual size of the unit read from disk may be smaller if
 99    // compression is enabled.  This parameter can be changed dynamically.
100    size_t block_size = 4 * 1024;
101  
102    // Number of keys between restart points for delta encoding of keys.
103    // This parameter can be changed dynamically.  Most clients should
104    // leave this parameter alone.
105    int block_restart_interval = 16;
106  
107    // Leveldb will write up to this amount of bytes to a file before
108    // switching to a new one.
109    // Most clients should leave this parameter alone.  However if your
110    // filesystem is more efficient with larger files, you could
111    // consider increasing the value.  The downside will be longer
112    // compactions and hence longer latency/performance hiccups.
113    // Another reason to increase this parameter might be when you are
114    // initially populating a large database.
115    size_t max_file_size = 2 * 1024 * 1024;
116  
117    // Compress blocks using the specified compression algorithm.  This
118    // parameter can be changed dynamically.
119    //
120    // Default: kSnappyCompression, which gives lightweight but fast
121    // compression.
122    //
123    // Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
124    //    ~200-500MB/s compression
125    //    ~400-800MB/s decompression
126    // Note that these speeds are significantly faster than most
127    // persistent storage speeds, and therefore it is typically never
128    // worth switching to kNoCompression.  Even if the input data is
129    // incompressible, the kSnappyCompression implementation will
130    // efficiently detect that and will switch to uncompressed mode.
131    CompressionType compression = kSnappyCompression;
132  
133    // EXPERIMENTAL: If true, append to existing MANIFEST and log files
134    // when a database is opened.  This can significantly speed up open.
135    //
136    // Default: currently false, but may become true later.
137    bool reuse_logs = false;
138  
139    // If non-null, use the specified filter policy to reduce disk reads.
140    // Many applications will benefit from passing the result of
141    // NewBloomFilterPolicy() here.
142    const FilterPolicy* filter_policy = nullptr;
143  };
144  
145  // Options that control read operations
146  struct LEVELDB_EXPORT ReadOptions {
147    ReadOptions() = default;
148  
149    // If true, all data read from underlying storage will be
150    // verified against corresponding checksums.
151    bool verify_checksums = false;
152  
153    // Should the data read for this iteration be cached in memory?
154    // Callers may wish to set this field to false for bulk scans.
155    bool fill_cache = true;
156  
157    // If "snapshot" is non-null, read as of the supplied snapshot
158    // (which must belong to the DB that is being read and which must
159    // not have been released).  If "snapshot" is null, use an implicit
160    // snapshot of the state at the beginning of this read operation.
161    const Snapshot* snapshot = nullptr;
162  };
163  
164  // Options that control write operations
165  struct LEVELDB_EXPORT WriteOptions {
166    WriteOptions() = default;
167  
168    // If true, the write will be flushed from the operating system
169    // buffer cache (by calling WritableFile::Sync()) before the write
170    // is considered complete.  If this flag is true, writes will be
171    // slower.
172    //
173    // If this flag is false, and the machine crashes, some recent
174    // writes may be lost.  Note that if it is just the process that
175    // crashes (i.e., the machine does not reboot), no writes will be
176    // lost even if sync==false.
177    //
178    // In other words, a DB write with sync==false has similar
179    // crash semantics as the "write()" system call.  A DB write
180    // with sync==true has similar crash semantics to a "write()"
181    // system call followed by "fsync()".
182    bool sync = false;
183  };
184  
185  }  // namespace leveldb
186  
187  #endif  // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_