arena_test.cc
1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. See the AUTHORS file for names of contributors. 4 5 #include "util/arena.h" 6 7 #include "util/random.h" 8 #include "util/testharness.h" 9 10 namespace leveldb { 11 12 class ArenaTest {}; 13 14 TEST(ArenaTest, Empty) { Arena arena; } 15 16 TEST(ArenaTest, Simple) { 17 std::vector<std::pair<size_t, char*>> allocated; 18 Arena arena; 19 const int N = 100000; 20 size_t bytes = 0; 21 Random rnd(301); 22 for (int i = 0; i < N; i++) { 23 size_t s; 24 if (i % (N / 10) == 0) { 25 s = i; 26 } else { 27 s = rnd.OneIn(4000) 28 ? rnd.Uniform(6000) 29 : (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20)); 30 } 31 if (s == 0) { 32 // Our arena disallows size 0 allocations. 33 s = 1; 34 } 35 char* r; 36 if (rnd.OneIn(10)) { 37 r = arena.AllocateAligned(s); 38 } else { 39 r = arena.Allocate(s); 40 } 41 42 for (size_t b = 0; b < s; b++) { 43 // Fill the "i"th allocation with a known bit pattern 44 r[b] = i % 256; 45 } 46 bytes += s; 47 allocated.push_back(std::make_pair(s, r)); 48 ASSERT_GE(arena.MemoryUsage(), bytes); 49 if (i > N / 10) { 50 ASSERT_LE(arena.MemoryUsage(), bytes * 1.10); 51 } 52 } 53 for (size_t i = 0; i < allocated.size(); i++) { 54 size_t num_bytes = allocated[i].first; 55 const char* p = allocated[i].second; 56 for (size_t b = 0; b < num_bytes; b++) { 57 // Check the "i"th allocation for the known bit pattern 58 ASSERT_EQ(int(p[b]) & 0xff, i % 256); 59 } 60 } 61 } 62 63 } // namespace leveldb 64 65 int main(int argc, char** argv) { return leveldb::test::RunAllTests(); }