network.cpp
1 // Copyright 2017 Citra Emulator Project 2 // Licensed under GPLv2 or any later version 3 // Refer to the license.txt file included. 4 5 #include "common/assert.h" 6 #include "common/logging/log.h" 7 #include "enet/enet.h" 8 #include "network/network.h" 9 10 namespace Network { 11 12 static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games 13 static std::shared_ptr<Room> g_room; ///< Room (Server) for network games 14 // TODO(B3N30): Put these globals into a networking class 15 16 bool Init() { 17 if (enet_initialize() != 0) { 18 LOG_ERROR(Network, "Error initalizing ENet"); 19 return false; 20 } 21 g_room = std::make_shared<Room>(); 22 g_room_member = std::make_shared<RoomMember>(); 23 LOG_DEBUG(Network, "initialized OK"); 24 return true; 25 } 26 27 std::weak_ptr<Room> GetRoom() { 28 return g_room; 29 } 30 31 std::weak_ptr<RoomMember> GetRoomMember() { 32 return g_room_member; 33 } 34 35 void Shutdown() { 36 if (g_room_member) { 37 if (g_room_member->IsConnected()) 38 g_room_member->Leave(); 39 g_room_member.reset(); 40 } 41 if (g_room) { 42 if (g_room->GetState() == Room::State::Open) 43 g_room->Destroy(); 44 g_room.reset(); 45 } 46 enet_deinitialize(); 47 LOG_DEBUG(Network, "shutdown OK"); 48 } 49 50 } // namespace Network