pch.h
1 #pragma once 2 #include <winrt/base.h> 3 #include <winrt/Windows.Foundation.h> 4 #include <winrt/Windows.Foundation.Collections.h> 5 #include <Windows.h> 6 #include <dxgi1_3.h> 7 #include <d3d11_2.h> 8 #include <d2d1_3.h> 9 #include <d2d1_3helper.h> 10 #include <d2d1helper.h> 11 #include <dwrite.h> 12 #include <dcomp.h> 13 #include <dwmapi.h> 14 #include <Shobjidl.h> 15 #include <Shlwapi.h> 16 #include <string> 17 #include <algorithm> 18 #include <chrono> 19 #include <mutex> 20 #include <thread> 21 #include <functional> 22 #include <condition_variable> 23 #include <stdexcept> 24 #include <tuple> 25 #include <unordered_set> 26 #include <unordered_map> 27 #include <string> 28 #include <set> 29 30 #include <winrt/Windows.ApplicationModel.h> 31 #include <winrt/Windows.Networking.Connectivity.h> 32 #include <winrt/Windows.Storage.h> 33 34 #include <wil/resource.h>