/ src / settings-ui / Settings.UI.Library / PowerLauncherSettings.cs
PowerLauncherSettings.cs
 1  // Copyright (c) Microsoft Corporation
 2  // The Microsoft Corporation licenses this file to you under the MIT license.
 3  // See the LICENSE file in the project root for more information.
 4  
 5  using System;
 6  using System.Collections.Generic;
 7  using System.Text.Json;
 8  using System.Text.Json.Serialization;
 9  using ManagedCommon;
10  using Microsoft.PowerToys.Settings.UI.Library.Helpers;
11  using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
12  
13  namespace Microsoft.PowerToys.Settings.UI.Library
14  {
15      public class PowerLauncherSettings : BasePTModuleSettings, ISettingsConfig, IHotkeyConfig
16      {
17          public const string ModuleName = "PowerToys Run";
18  
19          private static readonly JsonSerializerOptions _serializerOptions = new JsonSerializerOptions
20          {
21              WriteIndented = true,
22              DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
23          };
24  
25          [JsonPropertyName("properties")]
26          public PowerLauncherProperties Properties { get; set; }
27  
28          [JsonPropertyName("plugins")]
29          public IEnumerable<PowerLauncherPluginSettings> Plugins { get; set; } = new List<PowerLauncherPluginSettings>();
30  
31          public PowerLauncherSettings()
32          {
33              Properties = new PowerLauncherProperties();
34              Version = "1.0";
35              Name = ModuleName;
36          }
37  
38          public virtual void Save(SettingsUtils settingsUtils)
39          {
40              // Save settings to file
41              var options = _serializerOptions;
42  
43              ArgumentNullException.ThrowIfNull(settingsUtils);
44  
45              settingsUtils.SaveSettings(JsonSerializer.Serialize(this, options), ModuleName);
46          }
47  
48          public string GetModuleName()
49          {
50              return Name;
51          }
52  
53          public ModuleType GetModuleType() => ModuleType.PowerLauncher;
54  
55          public HotkeyAccessor[] GetAllHotkeyAccessors()
56          {
57              var hotkeyAccessors = new List<HotkeyAccessor>
58              {
59                  new HotkeyAccessor(
60                      () => Properties.OpenPowerLauncher,
61                      value => Properties.OpenPowerLauncher = value ?? Properties.DefaultOpenPowerLauncher,
62                      "PowerLauncher_OpenPowerLauncher"),
63              };
64  
65              return hotkeyAccessors.ToArray();
66          }
67  
68          // This can be utilized in the future if the settings.json file is to be modified/deleted.
69          public bool UpgradeSettingsConfiguration()
70          {
71              return false;
72          }
73      }
74  }