move.out
1 program test.alpha; 2 3 record move: 4 owner as address.private; 5 incoming_fire_coordinate as u64.private; 6 player_1 as address.private; 7 player_2 as address.private; 8 prev_hit_or_miss as u64.private; 9 10 function create_move: 11 input r0 as move.record; 12 input r1 as u64.private; 13 input r2 as u64.private; 14 is.eq r0.player_1 r0.owner into r3; 15 ternary r3 r0.player_2 r0.player_1 into r4; 16 cast r4 r1 r0.player_2 r0.player_1 r2 into r5 as move.record; 17 output r5 as move.record; 18 19 function start_game: 20 input r0 as address.private; 21 cast r0 0u64 self.caller r0 0u64 into r1 as move.record; 22 output r1 as move.record;