/ vulkan-shaders / add.comp
add.comp
1 #version 450 2 3 #include "types.comp" 4 #include "generic_binary_head.comp" 5 6 void main() { 7 if (gl_GlobalInvocationID.x >= p.ne) { 8 return; 9 } 10 11 data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) + FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)])); 12 }