/ vulkan-shaders / copy.comp
copy.comp
1 #version 450 2 3 #include "types.comp" 4 #include "generic_unary_head.comp" 5 6 void main() { 7 if (gl_GlobalInvocationID.x >= p.ne) { 8 return; 9 } 10 11 #ifndef OPTIMIZATION_ERROR_WORKAROUND 12 data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]); 13 #else 14 data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = data_a[src0_idx(gl_GlobalInvocationID.x)]; 15 #endif 16 }