/ vulkan-shaders / copy.comp
copy.comp
 1  #version 450
 2  
 3  #include "types.comp"
 4  #include "generic_unary_head.comp"
 5  
 6  void main() {
 7      if (gl_GlobalInvocationID.x >= p.ne) {
 8          return;
 9      }
10  
11  #ifndef OPTIMIZATION_ERROR_WORKAROUND
12      data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
13  #else
14      data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = data_a[src0_idx(gl_GlobalInvocationID.x)];
15  #endif
16  }