/ vulkan-shaders / dequant_head.comp
dequant_head.comp
1 #extension GL_EXT_control_flow_attributes : require 2 #extension GL_EXT_shader_16bit_storage : require 3 4 layout (push_constant) uniform parameter 5 { 6 uint M; 7 uint K; 8 uint stride_a; 9 uint stride_b; 10 uint nel; 11 } p; 12 13 #include "types.comp"