/ vulkan-shaders / get_rows.comp
get_rows.comp
1 #version 450 2 3 #include "types.comp" 4 #include "generic_binary_head.comp" 5 6 void main() { 7 const uint i00 = gl_GlobalInvocationID.x; 8 const uint i10 = gl_GlobalInvocationID.y; 9 const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; 10 const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; 11 12 if (i00 >= p.ne00) { 13 return; 14 } 15 16 const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; 17 18 const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; 19 const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; 20 21 #ifndef OPTIMIZATION_ERROR_WORKAROUND 22 data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]); 23 #else 24 data_d[d_offset + i00] = data_a[a_offset + i00]; 25 #endif 26 }