/ vulkan-shaders / mul_mat_vec_q2_k.comp
mul_mat_vec_q2_k.comp
1 #version 450 2 3 #include "mul_mat_vec_base.comp" 4 5 layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; 6 7 shared FLOAT_TYPE tmp[32]; 8 9 void main() { 10 const uint row = gl_WorkGroupID.x; 11 12 uint a_offset, b_offset, d_offset; 13 get_offsets(a_offset, b_offset, d_offset); 14 15 const uint num_blocks_per_row = p.ncols / QUANT_K; 16 const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; 17 18 const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 19 const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 20 21 const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8 22 23 const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... 24 const uint v_in = tid - step*v_im; // 0...15 or 0...7 25 26 const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15 27 const uint q_offset = 32*v_im + l0; 28 const uint s_offset = 8*v_im; 29 const uint y_offset = 128*v_im + l0; 30 31 tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp 32 33 [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { 34 const uint y_idx = i * QUANT_K + y_offset; 35 36 const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x); 37 const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y); 38 39 FLOAT_TYPE sum1 = FLOAT_TYPE(0.0); 40 FLOAT_TYPE sum2 = FLOAT_TYPE(0.0); 41 for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) { 42 sum1 += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 0) & 3) 43 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 0) & 3) 44 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 2) & 3) 45 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 2) & 3) 46 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 4) & 3) 47 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 4) & 3) 48 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 6) & 3) 49 + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 6) & 3); 50 sum2 += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 0] >> 4) & 0xF) 51 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 1] >> 4) & 0xF) 52 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 2] >> 4) & 0xF) 53 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 3] >> 4) & 0xF) 54 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 4] >> 4) & 0xF) 55 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 5] >> 4) & 0xF) 56 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 6] >> 4) & 0xF) 57 + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 7] >> 4) & 0xF); 58 } 59 tmp[16 * ix + tid] += dall * sum1 - dmin * sum2; 60 } 61 62 // sum up partial sums and write back result 63 barrier(); 64 [[unroll]] for (uint s = 16; s > 0; s >>= 1) { 65 if (tid < s) { 66 tmp[tid] += tmp[tid + s]; 67 } 68 barrier(); 69 } 70 if (tid == 0) { 71 data_d[d_offset + row] = D_TYPE(tmp[0]); 72 } 73 }