/ vulkan-shaders / mul_mat_vec_q3_k.comp
mul_mat_vec_q3_k.comp
1 #version 450 2 3 #include "mul_mat_vec_base.comp" 4 5 layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; 6 7 shared FLOAT_TYPE tmp[32]; 8 9 void main() { 10 const uint row = gl_WorkGroupID.x; 11 12 uint a_offset, b_offset, d_offset; 13 get_offsets(a_offset, b_offset, d_offset); 14 15 const uint num_blocks_per_row = p.ncols / QUANT_K; 16 const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; 17 18 const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 19 const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 20 21 const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8 22 23 const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... 24 const uint v_in = tid - step*v_im; // 0...15 or 0...7 25 26 const uint8_t m = uint8_t(1 << (4 * v_im)); 27 28 const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15 29 const uint q_offset = 32*v_im + l0; 30 const uint y_offset = 128*v_im + l0; 31 32 tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp 33 34 const uint s_shift = 4 * v_im; 35 36 [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { 37 const uint y_idx = i * QUANT_K + y_offset; 38 39 const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d); 40 41 FLOAT_TYPE sum = FLOAT_TYPE(0.0); 42 for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) { 43 sum += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[0] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 0)) != 0) ? 0 : 4)) 44 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[2] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 1)) != 0) ? 0 : 4)) 45 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[4] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 2)) != 0) ? 0 : 4)) 46 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[6] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 3)) != 0) ? 0 : 4)) 47 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[1] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 0)) != 0) ? 0 : 4)) 48 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[3] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 1)) != 0) ? 0 : 4)) 49 + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[5] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 2)) != 0) ? 0 : 4)) 50 + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[7] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 3)) != 0) ? 0 : 4)); 51 } 52 tmp[16 * ix + tid] += d * sum; 53 } 54 55 // sum up partial sums and write back result 56 barrier(); 57 [[unroll]] for (uint s = 16; s > 0; s >>= 1) { 58 if (tid < s) { 59 tmp[tid] += tmp[tid + s]; 60 } 61 barrier(); 62 } 63 if (tid == 0) { 64 data_d[d_offset + row] = D_TYPE(tmp[0]); 65 } 66 }