/ vulkan-shaders / mul_mat_vec_q6_k.comp
mul_mat_vec_q6_k.comp
1 #version 450 2 3 #include "mul_mat_vec_base.comp" 4 5 layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; 6 7 shared FLOAT_TYPE tmp[32]; 8 9 void main() { 10 const uint row = gl_WorkGroupID.x; 11 12 uint a_offset, b_offset, d_offset; 13 get_offsets(a_offset, b_offset, d_offset); 14 15 const uint num_blocks_per_row = p.ncols / QUANT_K; 16 const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; 17 18 const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 19 const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 20 21 const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8 22 23 const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... 24 const uint v_in = tid - step*v_im; // 0...15 or 0...7 25 26 #if K_QUANTS_PER_ITERATION == 1 27 const uint l0 = v_in; // 0...15 28 const uint is = 0; 29 #else 30 const uint l0 = 4 * v_in; // 0, 4, 8, ..., 28 31 const uint is = v_in / 4; 32 #endif 33 34 const uint ql_offset = 64*v_im + l0; 35 const uint qh_offset = 32*v_im + l0; 36 const uint s_offset = 8*v_im + is; 37 const uint y_offset = 128*v_im + l0; 38 39 tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp 40 41 [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { 42 const uint y_idx = i * QUANT_K + y_offset; 43 44 const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d); 45 46 #if K_QUANTS_PER_ITERATION == 1 47 FLOAT_TYPE sum = FLOAT_TYPE(data_b[b_offset + y_idx + 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x03) << 4)) - 32) 48 + FLOAT_TYPE(data_b[b_offset + y_idx + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x03) << 4)) - 32) 49 + FLOAT_TYPE(data_b[b_offset + y_idx + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x0c) << 2)) - 32) 50 + FLOAT_TYPE(data_b[b_offset + y_idx + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x0c) << 2)) - 32) 51 + FLOAT_TYPE(data_b[b_offset + y_idx + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x30) >> 0)) - 32) 52 + FLOAT_TYPE(data_b[b_offset + y_idx + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x30) >> 0)) - 32) 53 + FLOAT_TYPE(data_b[b_offset + y_idx + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0xc0) >> 2)) - 32) 54 + FLOAT_TYPE(data_b[b_offset + y_idx +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0xc0) >> 2)) - 32); 55 tmp[16 * ix + tid] += sum; 56 #else 57 FLOAT_TYPE sum = FLOAT_TYPE(0.0); 58 [[unroll]] for (int l = 0; l < 4; ++l) { 59 sum += FLOAT_TYPE(data_b[b_offset + y_idx + l+ 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 0) & 3) << 4)) - 32) 60 + FLOAT_TYPE(data_b[b_offset + y_idx + l+32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 2) & 3) << 4)) - 32) 61 + FLOAT_TYPE(data_b[b_offset + y_idx + l+64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 4) & 3) << 4)) - 32) 62 + FLOAT_TYPE(data_b[b_offset + y_idx + l+96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 6) & 3) << 4)) - 32); 63 } 64 tmp[16 * ix + tid] += sum; 65 #endif 66 } 67 68 // sum up partial sums and write back result 69 barrier(); 70 [[unroll]] for (uint s = 16; s > 0; s >>= 1) { 71 if (tid < s) { 72 tmp[tid] += tmp[tid + s]; 73 } 74 barrier(); 75 } 76 if (tid == 0) { 77 data_d[d_offset + row] = D_TYPE(tmp[0]); 78 } 79 }