/ vulkan-shaders / mul_mm.comp
mul_mm.comp
  1  #version 450
  2  
  3  #extension GL_EXT_control_flow_attributes : enable
  4  #extension GL_EXT_shader_16bit_storage : require
  5  
  6  #ifdef FLOAT16
  7  #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
  8  #endif
  9  
 10  #ifdef MUL_MAT_ID
 11  #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
 12  #endif
 13  
 14  #include "types.comp"
 15  
 16  #ifndef LOAD_VEC_A
 17  #define LOAD_VEC_A 1
 18  #endif
 19  #ifndef LOAD_VEC_B
 20  #define LOAD_VEC_B 1
 21  #endif
 22  
 23  layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
 24  
 25  layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 26  layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
 27  layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
 28  
 29  #ifdef MUL_MAT_ID
 30  layout (binding = 3) readonly buffer IDS {int data_ids[];};
 31  #endif
 32  
 33  layout (push_constant) uniform parameter
 34  {
 35      uint M;
 36      uint N;
 37      uint K;
 38      uint stride_a;
 39      uint stride_b;
 40      uint stride_d;
 41  
 42      uint batch_stride_a;
 43      uint batch_stride_b;
 44      uint batch_stride_d;
 45  
 46  #ifdef MUL_MAT_ID
 47      uint nei0;
 48      uint nei1;
 49      uint nbi1;
 50      uint ne11;
 51  #else
 52      uint k_split;
 53      uint ne02;
 54      uint ne12;
 55      uint broadcast2;
 56      uint broadcast3;
 57  #endif
 58  } p;
 59  
 60  layout (constant_id = 1) const uint BM = 64;
 61  layout (constant_id = 2) const uint BN = 64;
 62  layout (constant_id = 3) const uint BK = 16;  // Assumed to be 32 if working with a quant
 63  layout (constant_id = 4) const uint WM = 32;
 64  layout (constant_id = 5) const uint WN = 32;
 65  layout (constant_id = 6) const uint WMITER = 2;
 66  layout (constant_id = 7) const uint TM = 4;
 67  layout (constant_id = 8) const uint TN = 2;
 68  layout (constant_id = 9) const uint WARP = 32;
 69  
 70  shared FLOAT_TYPE buf_a[BM * (BK+1)];
 71  shared FLOAT_TYPE buf_b[BN * (BK+1)];
 72  
 73  #ifdef MUL_MAT_ID
 74  shared u16vec2 row_ids[2048];
 75  #endif
 76  
 77  void main() {
 78  #ifdef MUL_MAT_ID
 79      const uint expert_idx = gl_GlobalInvocationID.z;
 80  #else
 81      const uint batch_idx = gl_GlobalInvocationID.z;
 82  
 83      const uint i13 = batch_idx / p.ne12;
 84      const uint i12 = batch_idx % p.ne12;
 85  
 86      const uint i03 = i13 / p.broadcast3;
 87      const uint i02 = i12 / p.broadcast2;
 88  
 89      const uint batch_idx_a = i03 * p.ne02 + i02;
 90  #endif
 91  
 92      const uint blocks_m = (p.M + BM - 1) / BM;
 93      const uint ir = gl_WorkGroupID.x % blocks_m;
 94      const uint ik = gl_WorkGroupID.x / blocks_m;
 95      const uint ic = gl_WorkGroupID.y;
 96  
 97      const uint warp_i = gl_LocalInvocationID.x / WARP;
 98      const uint warp_r = warp_i % (BM / WM);
 99      const uint warp_c = warp_i / (BM / WM);
100  
101      const uint WNITER = (WM * WN) / (WARP * TM * TN * WMITER);
102      const uint WSUBM = WM / WMITER;
103      const uint WSUBN = WN / WNITER;
104  
105      const uint tiw = gl_LocalInvocationID.x % WARP;
106      const uint tiwr = tiw % (WSUBM / TM);
107      const uint tiwc = tiw / (WSUBM / TM);
108  
109      const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A);
110      const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A);
111      const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B);
112      const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B);
113  
114      const uint loadstride_a = gl_WorkGroupSize.x * LOAD_VEC_A / BK;
115      const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK;
116  
117  #ifdef MUL_MAT_ID
118      uint _ne1 = 0;
119      for (uint ii1 = 0; ii1 < p.nei1; ii1++) {
120          for (uint ii0 = 0; ii0 < p.nei0; ii0++) {
121              if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
122                  row_ids[_ne1] = u16vec2(ii0, ii1);
123                  _ne1++;
124              }
125          }
126      }
127  
128      barrier();
129  
130      // Workgroup has no work
131      if (ic * BN >= _ne1) return;
132  #endif
133  
134  #ifdef MUL_MAT_ID
135      const uint start_k = 0;
136      const uint end_k = p.K;
137  #else
138      const uint start_k = ik * p.k_split;
139      const uint end_k = min(p.K, (ik + 1) * p.k_split);
140  #endif
141  
142      uint pos_a = (
143  #ifdef MUL_MAT_ID
144          expert_idx * p.batch_stride_a +
145  #else
146          batch_idx_a * p.batch_stride_a +
147  #endif
148          ir * BM * p.stride_a + start_k) / LOAD_VEC_A;
149  #ifdef MUL_MAT_ID
150      uint pos_b = 0;
151  #else
152      uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B;
153  #endif
154  
155      float sums[WMITER * TM * WNITER * TN];
156      FLOAT_TYPE cache_a[WMITER * TM];
157      FLOAT_TYPE cache_b[WNITER * TN];
158  
159      [[unroll]] for (uint i = 0; i < WMITER*TM*WNITER*TN; i++) {
160          sums[i] = 0.0f;
161      }
162  
163      [[unroll]] for (uint block = start_k; block < end_k; block += BK) {
164          [[unroll]] for (uint l = 0; l < BM; l += loadstride_a) {
165  
166  #if defined(DATA_A_F32) || defined(DATA_A_F16)
167  #if LOAD_VEC_A == 8
168              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
169              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
170              buf_a[buf_idx    ] = FLOAT_TYPE(data_a[idx][0].x);
171              buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx][0].y);
172              buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx][0].z);
173              buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx][0].w);
174              buf_a[buf_idx + 4] = FLOAT_TYPE(data_a[idx][1].x);
175              buf_a[buf_idx + 5] = FLOAT_TYPE(data_a[idx][1].y);
176              buf_a[buf_idx + 6] = FLOAT_TYPE(data_a[idx][1].z);
177              buf_a[buf_idx + 7] = FLOAT_TYPE(data_a[idx][1].w);
178  #elif LOAD_VEC_A == 4
179              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
180              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
181              buf_a[buf_idx    ] = FLOAT_TYPE(data_a[idx].x);
182              buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx].y);
183              buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx].z);
184              buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx].w);
185  #else
186              if (ir * BM + loadc_a + l < p.M && block + loadr_a < end_k) {
187                  buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(data_a[pos_a + (loadc_a + l) * p.stride_a + loadr_a]);
188              } else {
189                  buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(0.0f);
190              }
191  #endif
192  #elif defined(DATA_A_Q4_0)
193              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
194              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
195  
196              const uint ib = idx / 16;
197              const uint iqs = idx & 0xF;
198  
199              const float d = float(data_a[ib].d);
200              const uint vui = uint(data_a[ib].qs[iqs]);
201              const vec2 v = (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
202  
203              buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
204              buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
205  #elif defined(DATA_A_Q4_1)
206              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
207              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
208  
209              const uint ib = idx / 16;
210              const uint iqs = idx & 0xF;
211  
212              const float d = float(data_a[ib].d);
213              const float m = float(data_a[ib].m);
214              const uint vui = uint(data_a[ib].qs[iqs]);
215              const vec2 v = vec2(vui & 0xF, vui >> 4) * d + m;
216  
217              buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
218              buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
219  #elif defined(DATA_A_Q5_0)
220              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
221              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
222  
223              const uint ib = idx / 16;
224              const uint iqs = idx & 0xF;
225  
226              const float d = float(data_a[ib].d);
227              const uint uint_qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
228              const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
229              const uint vui = uint(data_a[ib].qs[iqs]);
230              const vec2 v = (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
231  
232              buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
233              buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
234  #elif defined(DATA_A_Q5_1)
235              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
236              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
237  
238              const uint ib = idx / 16;
239              const uint iqs = idx & 0xF;
240  
241              const float d = float(data_a[ib].d);
242              const float m = float(data_a[ib].m);
243              const uint uint_qh = data_a[ib].qh;
244              const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
245              const uint vui = uint(data_a[ib].qs[iqs]);
246              const vec2 v = vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
247  
248              buf_a[buf_idx     ] = FLOAT_TYPE(v.x);
249              buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
250  #elif defined(DATA_A_Q8_0)
251              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
252              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
253  
254              const uint ib = idx / 16;
255              const uint iqs = (idx & 0xF) * 2;
256  
257              const float d = float(data_a[ib].d);
258              const vec2 v = vec2(int(data_a[ib].qs[iqs]), int(data_a[ib].qs[iqs + 1])) * d;
259  
260              buf_a[buf_idx    ] = FLOAT_TYPE(v.x);
261              buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
262  #elif defined(DATA_A_Q2_K)
263              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
264              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
265  
266              const uint ib = idx / 128;                         // 2 values per idx
267              const uint iqs = idx % 128;                        // 0..127
268  
269              const uint qsi = (iqs / 64) * 32 + (iqs % 16) * 2; // 0,2,4..30
270              const uint scalesi = iqs / 8;                      // 0..15
271              const uint qsshift = ((iqs % 64) / 16) * 2;        // 0,2,4,6
272  
273              const uvec2 qs = uvec2(data_a[ib].qs[qsi], data_a[ib].qs[qsi + 1]);
274              const uint scales = data_a[ib].scales[scalesi];
275              const vec2 d = vec2(data_a[ib].d);
276  
277              const vec2 v = d.x * float(scales & 0xF) * vec2((qs >> qsshift) & 3) - d.y * float(scales >> 4);
278  
279              buf_a[buf_idx    ] = FLOAT_TYPE(v.x);
280              buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
281  #elif defined(DATA_A_Q3_K)
282              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
283              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
284  
285              const uint ib = idx / 128;                   // 2 values per idx
286              const uint iqs = idx % 128;                  // 0..127
287  
288              const uint n = iqs / 64;                     // 0,1
289              const uint qsi = n * 32 + (iqs % 16) * 2;    // 0,2,4..62
290              const uint hmi =          (iqs % 16) * 2;    // 0,2,4..30
291              const uint j = (iqs % 64) / 4;               // 0..3
292              const uint is = iqs / 8;                     // 0..15
293              const uint halfsplit = ((iqs % 64) / 16);    // 0,1,2,3
294              const uint qsshift = halfsplit * 2;          // 0,2,4,6
295              const uint m = 1 << (4 * n + halfsplit);     // 1,2,4,8,16,32,64,128
296  
297              const int8_t us = int8_t(is <  4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) :
298                                      is <  8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) :
299                                      is < 12 ? (data_a[ib].scales[is-8] >>  4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) :
300                                              (data_a[ib].scales[is-8] >>  4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4));
301              const float dl = float(data_a[ib].d) * float(us - 32);
302  
303              buf_a[buf_idx    ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi    ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi    ] & m) != 0) ? 0 : 4)));
304              buf_a[buf_idx + 1] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi + 1] >> qsshift) & 3) - (((data_a[ib].hmask[hmi + 1] & m) != 0) ? 0 : 4)));
305  #elif defined(DATA_A_Q4_K)
306              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
307              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
308  
309              const uint ib = idx / 128;                 // 2 values per idx
310              const uint iqs = idx % 128;                // 0..127
311  
312              const uint n = iqs / 32;                   // 0,1,2,3
313              const uint b = (iqs % 32) / 16;            // 0,1
314              const uint is = 2 * n + b;                 // 0..7
315              const uint qsi = n * 32 + (iqs % 16) * 2;  // 0,2,4..126
316  
317              const vec2 loadd = vec2(data_a[ib].d);
318  
319              uint8_t sc;
320              uint8_t mbyte;
321              if (is < 4) {
322                  sc    = uint8_t(data_a[ib].scales[is    ] & 63);
323                  mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
324              } else {
325                  sc    = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
326                  mbyte = uint8_t((data_a[ib].scales[is + 4] >>  4) | ((data_a[ib].scales[is    ] >> 6) << 4));
327              }
328              const float d = loadd.x * sc;
329              const float m = loadd.y * mbyte;
330  
331              buf_a[buf_idx    ] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi    ] >> (b * 4)) & 0xF) - m);
332              buf_a[buf_idx + 1] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) - m);
333  #elif defined(DATA_A_Q5_K)
334              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
335              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
336  
337              const uint ib = idx / 128;                 // 2 values per idx
338              const uint iqs = idx % 128;                // 0..127
339  
340              const uint n = iqs / 32;                   // 0,1,2,3
341              const uint b = (iqs % 32) / 16;            // 0,1
342              const uint is = 2 * n + b;                 // 0..7
343              const uint qsi = n * 32 + (iqs % 16) * 2;  // 0,2,4..126
344              const uint qhi = (iqs % 16) * 2;           // 0,2,4..30
345  
346              const uint8_t hm = uint8_t(1 << (iqs / 16));
347  
348              const vec2 loadd = vec2(data_a[ib].d);
349  
350              uint8_t sc;
351              uint8_t mbyte;
352              if (is < 4) {
353                  sc    = uint8_t(data_a[ib].scales[is    ] & 63);
354                  mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
355              } else {
356                  sc    = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
357                  mbyte = uint8_t((data_a[ib].scales[is + 4] >>  4) | ((data_a[ib].scales[is    ] >> 6) << 4));
358              }
359              const float d = loadd.x * sc;
360              const float m = loadd.y * mbyte;
361  
362              buf_a[buf_idx    ] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi    ] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi    ] & hm) != 0 ? 16 : 0)) - m);
363              buf_a[buf_idx + 1] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi + 1] & hm) != 0 ? 16 : 0)) - m);
364  #elif defined(DATA_A_Q6_K)
365              const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
366              const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
367  
368              const uint ib = idx / 128;                  // 2 values per idx
369              const uint iqs = idx % 128;                 // 0..127
370  
371              const uint n = iqs / 64;                    // 0,1
372              const uint b = (iqs % 64) / 32;             // 0,1
373              const uint is_b = (iqs % 16) / 8;           // 0,1
374              const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
375              const uint is = 8 * n + qhshift + is_b;     // 0..15
376              const uint qsi = n * 64 + (iqs % 32) * 2;   // 0,2,4..126
377              const uint qhi = n * 32 + (iqs % 16) * 2;   // 0,2,4..62
378  
379              const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]);
380  
381              buf_a[buf_idx    ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi    ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi    ] >> qhshift) & 3) << 4)) - 32));
382              buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32));
383  #endif
384          }
385          [[unroll]] for (uint l = 0; l < BN; l += loadstride_b) {
386  #if LOAD_VEC_B == 8
387  #ifdef MUL_MAT_ID
388              const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
389              const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
390  #else
391              const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
392  #endif
393              const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
394              buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x);
395              buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y);
396              buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx][0].z);
397              buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx][0].w);
398              buf_b[buf_idx + 4] = FLOAT_TYPE(data_b[idx][1].x);
399              buf_b[buf_idx + 5] = FLOAT_TYPE(data_b[idx][1].y);
400              buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z);
401              buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w);
402  #elif LOAD_VEC_B == 4
403  #ifdef MUL_MAT_ID
404              const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
405              const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
406  #else
407              const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
408  #endif
409              const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
410              buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x);
411              buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y);
412              buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z);
413              buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w);
414  #elif !MUL_MAT_ID
415              if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) {
416                  buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]);
417              } else {
418                  buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
419              }
420  #else
421              const uint row_i = ic * BN + loadc_b + l;
422              if (row_i < _ne1) {
423                  const u16vec2 row_idx = row_ids[row_i];
424                  buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]);
425              } else {
426                  buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
427              }
428  #endif
429          }
430  
431          barrier();
432  
433          pos_a += BK / LOAD_VEC_A;
434          pos_b += BK / LOAD_VEC_B;
435  
436          for (uint i = 0; i < BK; i++) {
437              // Load from shared into cache
438              [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
439                  [[unroll]] for (uint j = 0; j < TM; j++) {
440                      cache_a[wsir * TM + j] = buf_a[(warp_r * WM + wsir * WSUBM + tiwr * TM + j) * (BK+1) + i];
441                  }
442              }
443              [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
444                  [[unroll]] for (uint j = 0; j < TN; j++) {
445                      cache_b[wsic * TN + j] = buf_b[(warp_c * WN + wsic * WSUBN + tiwc * TN + j) * (BK+1) + i];
446                  }
447              }
448  
449              [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
450                  [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
451                      [[unroll]] for (uint cc = 0; cc < TN; cc++) {
452                          [[unroll]] for (uint cr = 0; cr < TM; cr++) {
453                              sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr] += float(cache_a[wsir * TM + cr]) * float(cache_b[wsic * TN + cc]);
454                          }
455                      }
456                  }
457              }
458          }
459  
460          barrier();
461      }
462  
463      const uint dr = ir * BM + warp_r * WM;
464      const uint dc = ic * BN + warp_c * WN;
465  
466  #ifndef MUL_MAT_ID
467      const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z;
468  #endif
469  
470      [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
471          [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
472  
473              const uint dr_warp = dr + wsir * WSUBM + tiwr * TM;
474              const uint dc_warp = dc + wsic * WSUBN + tiwc * TN;
475              [[unroll]] for (uint cc = 0; cc < TN; cc++) {
476  #ifdef MUL_MAT_ID
477                  const uint row_i = dc_warp + cc;
478                  if (row_i >= _ne1) break;
479  
480                  const u16vec2 row_idx = row_ids[row_i];
481  #endif
482                  [[unroll]] for (uint cr = 0; cr < TM; cr++) {
483  #ifdef MUL_MAT_ID
484                      data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
485  #else
486                      if (dr_warp + cr < p.M && dc_warp + cc < p.N) {
487                          data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
488                      }
489  #endif
490                  }
491              }
492          }
493      }
494  }