/ vulkan-shaders / square.comp
square.comp
1 #version 450 2 3 #include "types.comp" 4 #include "generic_unary_head.comp" 5 6 void main() { 7 if (gl_GlobalInvocationID.x >= p.ne) { 8 return; 9 } 10 11 const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]); 12 data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val * val); 13 }