WasmMachineThreads.cpp
1 /* 2 * Copyright (C) 2017 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "WasmMachineThreads.h" 28 29 #if ENABLE(WEBASSEMBLY) 30 31 #include "MachineStackMarker.h" 32 #include <wtf/NeverDestroyed.h> 33 #include <wtf/ThreadMessage.h> 34 35 namespace JSC { namespace Wasm { 36 37 38 inline MachineThreads& wasmThreads() 39 { 40 static LazyNeverDestroyed<MachineThreads> threads; 41 static std::once_flag once; 42 std::call_once(once, [] { 43 threads.construct(); 44 }); 45 46 return threads; 47 } 48 49 void startTrackingCurrentThread() 50 { 51 wasmThreads().addCurrentThread(); 52 } 53 54 void resetInstructionCacheOnAllThreads() 55 { 56 auto locker = holdLock(wasmThreads().getLock()); 57 for (auto& thread : wasmThreads().threads(locker)) { 58 sendMessage(thread.get(), [] (const PlatformRegisters&) { 59 // It's likely that the signal handler will already reset the instruction cache but we might as well be sure. 60 WTF::crossModifyingCodeFence(); 61 }); 62 } 63 } 64 65 66 } } // namespace JSC::Wasm 67 68 #endif // ENABLE(WEBASSEMBLY)