arm_cos_f32.c
1 /* ---------------------------------------------------------------------- 2 * Project: CMSIS DSP Library 3 * Title: arm_cos_f32.c 4 * Description: Fast cosine calculation for floating-point values 5 * 6 * $Date: 23 April 2021 7 * $Revision: V1.9.0 8 * 9 * Target Processor: Cortex-M and Cortex-A cores 10 * -------------------------------------------------------------------- */ 11 /* 12 * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved. 13 * 14 * SPDX-License-Identifier: Apache-2.0 15 * 16 * Licensed under the Apache License, Version 2.0 (the License); you may 17 * not use this file except in compliance with the License. 18 * You may obtain a copy of the License at 19 * 20 * www.apache.org/licenses/LICENSE-2.0 21 * 22 * Unless required by applicable law or agreed to in writing, software 23 * distributed under the License is distributed on an AS IS BASIS, WITHOUT 24 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 25 * See the License for the specific language governing permissions and 26 * limitations under the License. 27 */ 28 29 #include "dsp/fast_math_functions.h" 30 #include "arm_common_tables.h" 31 32 /** 33 @ingroup groupFastMath 34 */ 35 36 /** 37 @defgroup cos Cosine 38 39 Computes the trigonometric cosine function using a combination of table lookup 40 and linear interpolation. There are separate functions for 41 Q15, Q31, and floating-point data types. 42 The input to the floating-point version is in radians while the 43 fixed-point Q15 and Q31 have a scaled input with the range 44 [0 +0.9999] mapping to [0 2*pi). The fixed-point range is chosen so that a 45 value of 2*pi wraps around to 0. 46 47 The implementation is based on table lookup using 512 values together with linear interpolation. 48 The steps used are: 49 -# Calculation of the nearest integer table index 50 -# Compute the fractional portion (fract) of the table index. 51 -# The final result equals <code>(1.0f-fract)*a + fract*b;</code> 52 53 where 54 <pre> 55 a = Table[index]; 56 b = Table[index+1]; 57 </pre> 58 */ 59 60 /** 61 @addtogroup cos 62 @{ 63 */ 64 65 /** 66 @brief Fast approximation to the trigonometric cosine function for floating-point data. 67 @param[in] x input value in radians 68 @return cos(x) 69 */ 70 float32_t arm_cos_f32( 71 float32_t x) 72 { 73 float32_t cosVal, fract, in; /* Temporary input, output variables */ 74 uint16_t index; /* Index variable */ 75 float32_t a, b; /* Two nearest output values */ 76 int32_t n; 77 float32_t findex; 78 79 /* input x is in radians */ 80 /* Scale input to [0 1] range from [0 2*PI] , divide input by 2*pi, add 0.25 (pi/2) to read sine table */ 81 in = x * 0.159154943092f + 0.25f; 82 83 /* Calculation of floor value of input */ 84 n = (int32_t) in; 85 86 /* Make negative values towards -infinity */ 87 if (in < 0.0f) 88 { 89 n--; 90 } 91 92 /* Map input value to [0 1] */ 93 in = in - (float32_t) n; 94 95 /* Calculation of index of the table */ 96 findex = (float32_t)FAST_MATH_TABLE_SIZE * in; 97 index = (uint16_t)findex; 98 99 /* when "in" is exactly 1, we need to rotate the index down to 0 */ 100 if (index >= FAST_MATH_TABLE_SIZE) { 101 index = 0; 102 findex -= (float32_t)FAST_MATH_TABLE_SIZE; 103 } 104 105 /* fractional value calculation */ 106 fract = findex - (float32_t) index; 107 108 /* Read two nearest values of input value from the cos table */ 109 a = sinTable_f32[index]; 110 b = sinTable_f32[index+1]; 111 112 /* Linear interpolation process */ 113 cosVal = (1.0f - fract) * a + fract * b; 114 115 /* Return output value */ 116 return (cosVal); 117 } 118 119 /** 120 @} end of cos group 121 */