arm_quaternion_norm_f32.c
1 /* ---------------------------------------------------------------------- 2 * Project: CMSIS DSP Library 3 * Title: arm_quaternion_norm_f32.c 4 * Description: Floating-point quaternion Norm 5 * 6 * $Date: 23 April 2021 7 * $Revision: V1.9.0 8 * 9 * Target Processor: Cortex-M and Cortex-A cores 10 * -------------------------------------------------------------------- */ 11 /* 12 * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved. 13 * 14 * SPDX-License-Identifier: Apache-2.0 15 * 16 * Licensed under the Apache License, Version 2.0 (the License); you may 17 * not use this file except in compliance with the License. 18 * You may obtain a copy of the License at 19 * 20 * www.apache.org/licenses/LICENSE-2.0 21 * 22 * Unless required by applicable law or agreed to in writing, software 23 * distributed under the License is distributed on an AS IS BASIS, WITHOUT 24 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 25 * See the License for the specific language governing permissions and 26 * limitations under the License. 27 */ 28 29 #include "dsp/quaternion_math_functions.h" 30 #include <math.h> 31 32 /** 33 @ingroup groupQuaternionMath 34 */ 35 36 /** 37 @defgroup QuatNorm Quaternion Norm 38 39 Compute the norm of a quaternion. 40 */ 41 42 /** 43 @addtogroup QuatNorm 44 @{ 45 */ 46 47 /** 48 @brief Floating-point quaternion Norm. 49 @param[in] pInputQuaternions points to the input vector of quaternions 50 @param[out] pNorms points to the output vector of norms 51 @param[in] nbQuaternions number of quaternions in the input vector 52 @return none 53 */ 54 55 56 #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) 57 58 #include "arm_helium_utils.h" 59 60 void arm_quaternion_norm_f32(const float32_t *pInputQuaternions, 61 float32_t *pNorms, 62 uint32_t nbQuaternions) 63 { 64 f32x4_t vec1; 65 float32_t squaredSum; 66 67 for(uint32_t i=0; i < nbQuaternions; i++) 68 { 69 vec1 = vld1q(pInputQuaternions); 70 vec1 = vmulq(vec1,vec1); 71 squaredSum = vecAddAcrossF32Mve(vec1); 72 arm_sqrt_f32(squaredSum,pNorms); 73 74 pInputQuaternions+= 4; 75 pNorms ++; 76 } 77 78 } 79 80 #else 81 82 void arm_quaternion_norm_f32(const float32_t *pInputQuaternions, 83 float32_t *pNorms, 84 uint32_t nbQuaternions) 85 { 86 float32_t temp; 87 uint32_t i; 88 89 for(i=0; i < nbQuaternions; i++) 90 { 91 temp = SQ(pInputQuaternions[4 * i + 0]) + 92 SQ(pInputQuaternions[4 * i + 1]) + 93 SQ(pInputQuaternions[4 * i + 2]) + 94 SQ(pInputQuaternions[4 * i + 3]); 95 pNorms[i] = sqrtf(temp); 96 } 97 } 98 #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */ 99 100 /** 101 @} end of QuatNorm group 102 */