arm_quaternion_normalize_f32.c
1 /* ---------------------------------------------------------------------- 2 * Project: CMSIS DSP Library 3 * Title: arm_quaternion_normalize_f32.c 4 * Description: Floating-point quaternion normalization 5 * 6 * $Date: 23 April 2021 7 * $Revision: V1.9.0 8 * 9 * Target Processor: Cortex-M and Cortex-A cores 10 * -------------------------------------------------------------------- */ 11 /* 12 * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved. 13 * 14 * SPDX-License-Identifier: Apache-2.0 15 * 16 * Licensed under the Apache License, Version 2.0 (the License); you may 17 * not use this file except in compliance with the License. 18 * You may obtain a copy of the License at 19 * 20 * www.apache.org/licenses/LICENSE-2.0 21 * 22 * Unless required by applicable law or agreed to in writing, software 23 * distributed under the License is distributed on an AS IS BASIS, WITHOUT 24 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 25 * See the License for the specific language governing permissions and 26 * limitations under the License. 27 */ 28 29 #include "dsp/quaternion_math_functions.h" 30 #include <math.h> 31 32 /** 33 @ingroup groupQuaternionMath 34 */ 35 36 /** 37 @defgroup QuatNormalized Quaternion normalization 38 39 Compute a normalized quaternion. 40 */ 41 42 /** 43 @addtogroup QuatNormalized 44 @{ 45 */ 46 47 /** 48 @brief Floating-point normalization of quaternions. 49 @param[in] pInputQuaternions points to the input vector of quaternions 50 @param[out] pNormalizedQuaternions points to the output vector of normalized quaternions 51 @param[in] nbQuaternions number of quaternions in each vector 52 @return none 53 */ 54 55 #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) 56 57 #include "arm_helium_utils.h" 58 59 void arm_quaternion_normalize_f32(const float32_t *pInputQuaternions, 60 float32_t *pNormalizedQuaternions, 61 uint32_t nbQuaternions) 62 { 63 f32x4_t vec1,vec2; 64 float32_t squaredSum,norm; 65 66 for(uint32_t i=0; i < nbQuaternions; i++) 67 { 68 vec1 = vld1q(pInputQuaternions); 69 vec2 = vmulq(vec1,vec1); 70 squaredSum = vecAddAcrossF32Mve(vec2); 71 arm_sqrt_f32(squaredSum,&norm); 72 vec1 = vmulq_n_f32(vec1, 1.0f / norm); 73 vst1q(pNormalizedQuaternions, vec1); 74 75 pInputQuaternions += 4; 76 pNormalizedQuaternions += 4; 77 78 } 79 } 80 81 #else 82 void arm_quaternion_normalize_f32(const float32_t *pInputQuaternions, 83 float32_t *pNormalizedQuaternions, 84 uint32_t nbQuaternions) 85 { 86 float32_t temp; 87 88 uint32_t i; 89 for(i=0; i < nbQuaternions; i++) 90 { 91 temp = SQ(pInputQuaternions[4 * i + 0]) + 92 SQ(pInputQuaternions[4 * i + 1]) + 93 SQ(pInputQuaternions[4 * i + 2]) + 94 SQ(pInputQuaternions[4 * i + 3]); 95 temp = sqrtf(temp); 96 97 pNormalizedQuaternions[4 * i + 0] = pInputQuaternions[4 * i + 0] / temp; 98 pNormalizedQuaternions[4 * i + 1] = pInputQuaternions[4 * i + 1] / temp; 99 pNormalizedQuaternions[4 * i + 2] = pInputQuaternions[4 * i + 2] / temp; 100 pNormalizedQuaternions[4 * i + 3] = pInputQuaternions[4 * i + 3] / temp; 101 } 102 } 103 #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */ 104 105 /** 106 @} end of QuatNormalized group 107 */