/ README.md
README.md
1 2 Architecture 3 ============ 4 Spatial gardening and smooth voxels are used to simulate nature, materials, and still water. 5 Fluid simulation is used to emulate highly reactive droplets of gases and liquids. 6 Zones are used to partition the open world. 7 Floatable bodies and blendtrees for moving in liquids. 8 Ragdolling and blendtrees for combat and locomotion.