beat_caster
rad:z2RyWQ76YfYeqnVF5gHrTzeYzjX4h
Visibility
public
Delegates
did:key:z6MkpNFG1RhwqBiA8fSwbXpqNHTdwVzXzLaTjTjZ2285MwGM
Default branch
main → d6595a1244f3c52c6a55298e51e49f452a49e2aa (Thu Aug 29 17:59:15 2024)
Threshold
1
README.md
Architecture
============
Spatial gardening and smooth voxels are used to simulate nature, materials, and still water.
Fluid simulation is used to emulate highly reactive droplets of gases and liquids.
Zones are used to partition the open world.
Floatable bodies and blendtrees for moving in liquids.
Ragdolling and blendtrees for combat and locomotion.