/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / CounterEvent / CounterEventFlushCommand.cs
CounterEventFlushCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
 5  {
 6      struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.CounterEventFlush;
 9          private TableRef<ThreadedCounterEvent> _event;
10  
11          public void Set(TableRef<ThreadedCounterEvent> evt)
12          {
13              _event = evt;
14          }
15  
16          public static void Run(ref CounterEventFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
17          {
18              command._event.Get(threaded).Base.Flush();
19          }
20      }
21  }