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Ryujinx
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    • Source
    • .github
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    • src
    • ARMeilleure
    • Ryujinx.Audio.Backends.OpenAL
    • Ryujinx.Audio.Backends.SDL2
    • Ryujinx.Audio.Backends.SoundIo
    • Ryujinx.Audio
    • Ryujinx.Common
    • Ryujinx.Cpu
    • Ryujinx.Graphics.Device
    • Ryujinx.Graphics.GAL
    • Multithreading
    • Commands
    • Buffer
    • CounterEvent
    • ImageArray
    • Program
    • Renderer
    • Sampler
    • Texture
    • TextureArray
    • TextureArrayDisposeCommand.cs
    • TextureArraySetSamplersCommand.cs
    • TextureArraySetTexturesCommand.cs
    • Window
    • BarrierCommand.cs
    • BeginTransformFeedbackCommand.cs
    • ClearBufferCommand.cs
    • ClearRenderTargetColorCommand.cs
    • ClearRenderTargetDepthStencilCommand.cs
    • CommandBufferBarrierCommand.cs
    • CopyBufferCommand.cs
    • DispatchComputeCommand.cs
    • DrawCommand.cs
    • DrawIndexedCommand.cs
    • DrawIndexedIndirectCommand.cs
    • DrawIndexedIndirectCountCommand.cs
    • DrawIndirectCommand.cs
    • DrawIndirectCountCommand.cs
    • DrawTextureCommand.cs
    • EndHostConditionalRenderingCommand.cs
    • EndTransformFeedbackCommand.cs
    • IGALCommand.cs
    • SetAlphaTestCommand.cs
    • SetBlendStateAdvancedCommand.cs
    • SetBlendStateCommand.cs
    • SetDepthBiasCommand.cs
    • SetDepthClampCommand.cs
    • SetDepthModeCommand.cs
    • SetDepthTestCommand.cs
    • SetFaceCullingCommand.cs
    • SetFrontFaceCommand.cs
    • SetImageArrayCommand.cs
    • SetImageArraySeparateCommand.cs
    • SetImageCommand.cs
    • SetIndexBufferCommand.cs
    • SetLineParametersCommand.cs
    • SetLogicOpStateCommand.cs
    • SetMultisampleStateCommand.cs
    • SetPatchParametersCommand.cs
    • SetPointParametersCommand.cs
    • SetPolygonModeCommand.cs
    • SetPrimitiveRestartCommand.cs
    • SetPrimitiveTopologyCommand.cs
    • SetProgramCommand.cs
    • SetRasterizerDiscardCommand.cs
    • SetRenderTargetColorMasksCommand.cs
    • SetRenderTargetsCommand.cs
    • SetScissorsCommand.cs
    • SetStencilTestCommand.cs
    • SetStorageBuffersCommand.cs
    • SetTextureAndSamplerCommand.cs
    • SetTextureArrayCommand.cs
    • SetTextureArraySeparateCommand.cs
    • SetTransformFeedbackBuffersCommand.cs
    • SetUniformBuffersCommand.cs
    • SetUserClipDistanceCommand.cs
    • SetVertexAttribsCommand.cs
    • SetVertexBuffersCommand.cs
    • SetViewportsCommand.cs
    • TextureBarrierCommand.cs
    • TextureBarrierTiledCommand.cs
    • TryHostConditionalRenderingCommand.cs
    • TryHostConditionalRenderingFlushCommand.cs
    • Model
    • Resources
    • BufferMap.cs
    • CommandHelper.cs
    • CommandType.cs
    • SyncMap.cs
    • ThreadedHelpers.cs
    • ThreadedPipeline.cs
    • ThreadedRenderer.cs
    • ThreadedWindow.cs
    • AddressMode.cs
    • AdvancedBlendDescriptor.cs
    • AdvancedBlendOp.cs
    • AdvancedBlendOverlap.cs
    • AntiAliasing.cs
    • BlendDescriptor.cs
    • BlendFactor.cs
    • BlendOp.cs
    • BufferAccess.cs
    • BufferAssignment.cs
    • BufferHandle.cs
    • BufferRange.cs
    • Capabilities.cs
    • ColorF.cs
    • CompareMode.cs
    • CompareOp.cs
    • CounterType.cs
    • DepthMode.cs
    • DepthStencilMode.cs
    • DepthTestDescriptor.cs
    • DeviceInfo.cs
    • Extents2D.cs
    • Extents2DF.cs
    • Face.cs
    • Format.cs
    • FrontFace.cs
    • HardwareInfo.cs
    • ICounterEvent.cs
    • IImageArray.cs
    • IPipeline.cs
    • IProgram.cs
    • IRenderer.cs
    • ISampler.cs
    • ITexture.cs
    • ITextureArray.cs
    • IWindow.cs
    • ImageCrop.cs
    • IndexType.cs
    • LogicalOp.cs
    • MagFilter.cs
    • MinFilter.cs
    • MultisampleDescriptor.cs
    • Origin.cs
    • PinnedSpan.cs
    • PolygonMode.cs
    • PolygonModeMask.cs
    • PrimitiveTopology.cs
    • ProgramLinkStatus.cs
    • ProgramPipelineState.cs
    • Rectangle.cs
    • ResourceLayout.cs
    • Ryujinx.Graphics.GAL.csproj
    • SamplerCreateInfo.cs
    • ScreenCaptureImageInfo.cs
    • ShaderInfo.cs
    • ShaderSource.cs
    • StencilOp.cs
    • StencilTestDescriptor.cs
    • SwizzleComponent.cs
    • SystemMemoryType.cs
    • Target.cs
    • TextureCreateInfo.cs
    • TextureReleaseCallback.cs
    • UpscaleType.cs
    • VertexAttribDescriptor.cs
    • VertexBufferDescriptor.cs
    • Viewport.cs
    • ViewportSwizzle.cs
    • Ryujinx.Graphics.Gpu
    • Ryujinx.Graphics.Host1x
    • Ryujinx.Graphics.Nvdec.FFmpeg
    • Ryujinx.Graphics.Nvdec.Vp9
    • Ryujinx.Graphics.Nvdec
    • Ryujinx.Graphics.OpenGL
    • Ryujinx.Graphics.Shader
    • Ryujinx.Graphics.Texture
    • Ryujinx.Graphics.Vic
    • Ryujinx.Graphics.Video
    • Ryujinx.Graphics.Vulkan
    • Ryujinx.Gtk3
    • Ryujinx.HLE.Generators
    • Ryujinx.HLE
    • Ryujinx.Headless.SDL2
    • Ryujinx.Horizon.Common
    • Ryujinx.Horizon.Generators
    • Ryujinx.Horizon.Kernel.Generators
    • Ryujinx.Horizon
    • Ryujinx.Input.SDL2
    • Ryujinx.Input
    • Ryujinx.Memory
    • Ryujinx.SDL2.Common
    • Ryujinx.ShaderTools
    • Ryujinx.Tests.Memory
    • Ryujinx.Tests.Unicorn
    • Ryujinx.Tests
    • Ryujinx.UI.Common
    • Ryujinx.UI.LocaleGenerator
    • Ryujinx
    • Spv.Generator
    • .editorconfig
    • .gitattributes
    • .gitignore
    • CONTRIBUTING.md
    • Directory.Packages.props
    • LICENSE.txt
    • README.md
    • Ryujinx.sln
    • Ryujinx.sln.DotSettings
    • crowdin.yml
    • global.json
    • nuget.config
/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / TextureArray /
.. TextureArrayDisposeCommand.cs TextureArraySetSamplersCommand.cs TextureArraySetTexturesCommand.cs