/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / DrawIndexedIndirectCommand.cs
DrawIndexedIndirectCommand.cs
 1  namespace Ryujinx.Graphics.GAL.Multithreading.Commands
 2  {
 3      struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
 4      {
 5          public readonly CommandType CommandType => CommandType.DrawIndexedIndirect;
 6          private BufferRange _indirectBuffer;
 7  
 8          public void Set(BufferRange indirectBuffer)
 9          {
10              _indirectBuffer = indirectBuffer;
11          }
12  
13          public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
14          {
15              renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
16          }
17      }
18  }