/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / ImageArray / ImageArrayDisposeCommand.cs
ImageArrayDisposeCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
 5  {
 6      struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.ImageArrayDispose;
 9          private TableRef<ThreadedImageArray> _imageArray;
10  
11          public void Set(TableRef<ThreadedImageArray> imageArray)
12          {
13              _imageArray = imageArray;
14          }
15  
16          public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
17          {
18              command._imageArray.Get(threaded).Base.Dispose();
19          }
20      }
21  }