ImageArrayDisposeCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using Ryujinx.Graphics.GAL.Multithreading.Resources; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray 5 { 6 struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand> 7 { 8 public readonly CommandType CommandType => CommandType.ImageArrayDispose; 9 private TableRef<ThreadedImageArray> _imageArray; 10 11 public void Set(TableRef<ThreadedImageArray> imageArray) 12 { 13 _imageArray = imageArray; 14 } 15 16 public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 command._imageArray.Get(threaded).Base.Dispose(); 19 } 20 } 21 }