/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / Program / ProgramCheckLinkCommand.cs
ProgramCheckLinkCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
 5  {
 6      struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.ProgramCheckLink;
 9          private TableRef<ThreadedProgram> _program;
10          private bool _blocking;
11          private TableRef<ResultBox<ProgramLinkStatus>> _result;
12  
13          public void Set(TableRef<ThreadedProgram> program, bool blocking, TableRef<ResultBox<ProgramLinkStatus>> result)
14          {
15              _program = program;
16              _blocking = blocking;
17              _result = result;
18          }
19  
20          public static void Run(ref ProgramCheckLinkCommand command, ThreadedRenderer threaded, IRenderer renderer)
21          {
22              ProgramLinkStatus result = command._program.Get(threaded).Base.CheckProgramLink(command._blocking);
23  
24              command._result.Get(threaded).Result = result;
25          }
26      }
27  }