ProgramDisposeCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using Ryujinx.Graphics.GAL.Multithreading.Resources; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program 5 { 6 struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand> 7 { 8 public readonly CommandType CommandType => CommandType.ProgramDispose; 9 private TableRef<ThreadedProgram> _program; 10 11 public void Set(TableRef<ThreadedProgram> program) 12 { 13 _program = program; 14 } 15 16 public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 command._program.Get(threaded).Base.Dispose(); 19 } 20 } 21 }