/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / Program / ProgramDisposeCommand.cs
ProgramDisposeCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
 5  {
 6      struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.ProgramDispose;
 9          private TableRef<ThreadedProgram> _program;
10  
11          public void Set(TableRef<ThreadedProgram> program)
12          {
13              _program = program;
14          }
15  
16          public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
17          {
18              command._program.Get(threaded).Base.Dispose();
19          }
20      }
21  }