/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / Program / ProgramGetBinaryCommand.cs
ProgramGetBinaryCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
 5  {
 6      struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.ProgramGetBinary;
 9          private TableRef<ThreadedProgram> _program;
10          private TableRef<ResultBox<byte[]>> _result;
11  
12          public void Set(TableRef<ThreadedProgram> program, TableRef<ResultBox<byte[]>> result)
13          {
14              _program = program;
15              _result = result;
16          }
17  
18          public static void Run(ref ProgramGetBinaryCommand command, ThreadedRenderer threaded, IRenderer renderer)
19          {
20              byte[] result = command._program.Get(threaded).Base.GetBinary();
21  
22              command._result.Get(threaded).Result = result;
23          }
24      }
25  }