PreFrameCommand.cs
1 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer 2 { 3 struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand> 4 { 5 public readonly CommandType CommandType => CommandType.PreFrame; 6 7 public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer) 8 { 9 renderer.PreFrame(); 10 } 11 } 12 }