PreFrameCommand.cs
 1  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
 2  {
 3      struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
 4      {
 5          public readonly CommandType CommandType => CommandType.PreFrame;
 6  
 7          public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
 8          {
 9              renderer.PreFrame();
10          }
11      }
12  }