SamplerDisposeCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using Ryujinx.Graphics.GAL.Multithreading.Resources; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler 5 { 6 struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand> 7 { 8 public readonly CommandType CommandType => CommandType.SamplerDispose; 9 private TableRef<ThreadedSampler> _sampler; 10 11 public void Set(TableRef<ThreadedSampler> sampler) 12 { 13 _sampler = sampler; 14 } 15 16 public static void Run(ref SamplerDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 command._sampler.Get(threaded).Base.Dispose(); 19 } 20 } 21 }