/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / Sampler / SamplerDisposeCommand.cs
SamplerDisposeCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
 5  {
 6      struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.SamplerDispose;
 9          private TableRef<ThreadedSampler> _sampler;
10  
11          public void Set(TableRef<ThreadedSampler> sampler)
12          {
13              _sampler = sampler;
14          }
15  
16          public static void Run(ref SamplerDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
17          {
18              command._sampler.Get(threaded).Base.Dispose();
19          }
20      }
21  }