/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / SetDepthClampCommand.cs
SetDepthClampCommand.cs
 1  namespace Ryujinx.Graphics.GAL.Multithreading.Commands
 2  {
 3      struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
 4      {
 5          public readonly CommandType CommandType => CommandType.SetDepthClamp;
 6          private bool _clamp;
 7  
 8          public void Set(bool clamp)
 9          {
10              _clamp = clamp;
11          }
12  
13          public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
14          {
15              renderer.Pipeline.SetDepthClamp(command._clamp);
16          }
17      }
18  }