SetFaceCullingCommand.cs
1 namespace Ryujinx.Graphics.GAL.Multithreading.Commands 2 { 3 struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand> 4 { 5 public readonly CommandType CommandType => CommandType.SetFaceCulling; 6 private bool _enable; 7 private Face _face; 8 9 public void Set(bool enable, Face face) 10 { 11 _enable = enable; 12 _face = face; 13 } 14 15 public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer) 16 { 17 renderer.Pipeline.SetFaceCulling(command._enable, command._face); 18 } 19 } 20 }