/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / SetPrimitiveTopologyCommand.cs
SetPrimitiveTopologyCommand.cs
 1  namespace Ryujinx.Graphics.GAL.Multithreading.Commands
 2  {
 3      struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
 4      {
 5          public readonly CommandType CommandType => CommandType.SetPrimitiveTopology;
 6          private PrimitiveTopology _topology;
 7  
 8          public void Set(PrimitiveTopology topology)
 9          {
10              _topology = topology;
11          }
12  
13          public static void Run(ref SetPrimitiveTopologyCommand command, ThreadedRenderer threaded, IRenderer renderer)
14          {
15              renderer.Pipeline.SetPrimitiveTopology(command._topology);
16          }
17      }
18  }