SetRasterizerDiscardCommand.cs
1 namespace Ryujinx.Graphics.GAL.Multithreading.Commands 2 { 3 struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand> 4 { 5 public readonly CommandType CommandType => CommandType.SetRasterizerDiscard; 6 private bool _discard; 7 8 public void Set(bool discard) 9 { 10 _discard = discard; 11 } 12 13 public static void Run(ref SetRasterizerDiscardCommand command, ThreadedRenderer threaded, IRenderer renderer) 14 { 15 renderer.Pipeline.SetRasterizerDiscard(command._discard); 16 } 17 } 18 }