SetRenderTargetColorMasksCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using System; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands 5 { 6 struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand> 7 { 8 public readonly CommandType CommandType => CommandType.SetRenderTargetColorMasks; 9 private SpanRef<uint> _componentMask; 10 11 public void Set(SpanRef<uint> componentMask) 12 { 13 _componentMask = componentMask; 14 } 15 16 public static void Run(ref SetRenderTargetColorMasksCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 ReadOnlySpan<uint> componentMask = command._componentMask.Get(threaded); 19 renderer.Pipeline.SetRenderTargetColorMasks(componentMask); 20 command._componentMask.Dispose(threaded); 21 } 22 } 23 }