SetUniformBuffersCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using System; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands 5 { 6 struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand> 7 { 8 public readonly CommandType CommandType => CommandType.SetUniformBuffers; 9 private SpanRef<BufferAssignment> _buffers; 10 11 public void Set(SpanRef<BufferAssignment> buffers) 12 { 13 _buffers = buffers; 14 } 15 16 public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 Span<BufferAssignment> buffers = command._buffers.Get(threaded); 19 renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers)); 20 command._buffers.Dispose(threaded); 21 } 22 } 23 }