SetVertexBuffersCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using System; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands 5 { 6 struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand> 7 { 8 public readonly CommandType CommandType => CommandType.SetVertexBuffers; 9 private SpanRef<VertexBufferDescriptor> _vertexBuffers; 10 11 public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers) 12 { 13 _vertexBuffers = vertexBuffers; 14 } 15 16 public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded); 19 renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers)); 20 command._vertexBuffers.Dispose(threaded); 21 } 22 } 23 }