/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / SetVertexBuffersCommand.cs
SetVertexBuffersCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using System;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands
 5  {
 6      struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.SetVertexBuffers;
 9          private SpanRef<VertexBufferDescriptor> _vertexBuffers;
10  
11          public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
12          {
13              _vertexBuffers = vertexBuffers;
14          }
15  
16          public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
17          {
18              Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
19              renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
20              command._vertexBuffers.Dispose(threaded);
21          }
22      }
23  }