SetViewportsCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using System; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands 5 { 6 struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand> 7 { 8 public readonly CommandType CommandType => CommandType.SetViewports; 9 private SpanRef<Viewport> _viewports; 10 11 public void Set(SpanRef<Viewport> viewports) 12 { 13 _viewports = viewports; 14 } 15 16 public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded); 19 renderer.Pipeline.SetViewports(viewports); 20 command._viewports.Dispose(threaded); 21 } 22 } 23 }