/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / Texture / TextureCreateViewCommand.cs
TextureCreateViewCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
 5  {
 6      struct TextureCreateViewCommand : IGALCommand, IGALCommand<TextureCreateViewCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.TextureCreateView;
 9          private TableRef<ThreadedTexture> _texture;
10          private TableRef<ThreadedTexture> _destination;
11          private TextureCreateInfo _info;
12          private int _firstLayer;
13          private int _firstLevel;
14  
15          public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, TextureCreateInfo info, int firstLayer, int firstLevel)
16          {
17              _texture = texture;
18              _destination = destination;
19              _info = info;
20              _firstLayer = firstLayer;
21              _firstLevel = firstLevel;
22          }
23  
24          public static void Run(ref TextureCreateViewCommand command, ThreadedRenderer threaded, IRenderer renderer)
25          {
26              ThreadedTexture source = command._texture.Get(threaded);
27              command._destination.Get(threaded).Base = source.Base.CreateView(command._info, command._firstLayer, command._firstLevel);
28          }
29      }
30  }