/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / Texture / TextureReleaseCommand.cs
TextureReleaseCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
 5  {
 6      struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.TextureRelease;
 9          private TableRef<ThreadedTexture> _texture;
10  
11          public void Set(TableRef<ThreadedTexture> texture)
12          {
13              _texture = texture;
14          }
15  
16          public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
17          {
18              command._texture.Get(threaded).Base.Release();
19          }
20      }
21  }