TextureBarrierCommand.cs
1 namespace Ryujinx.Graphics.GAL.Multithreading.Commands 2 { 3 struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand> 4 { 5 public readonly CommandType CommandType => CommandType.TextureBarrier; 6 7 public static void Run(ref TextureBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer) 8 { 9 renderer.Pipeline.TextureBarrier(); 10 } 11 } 12 }