/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / TextureBarrierCommand.cs
TextureBarrierCommand.cs
 1  namespace Ryujinx.Graphics.GAL.Multithreading.Commands
 2  {
 3      struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
 4      {
 5          public readonly CommandType CommandType => CommandType.TextureBarrier;
 6  
 7          public static void Run(ref TextureBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
 8          {
 9              renderer.Pipeline.TextureBarrier();
10          }
11      }
12  }